7
Portafolio
- 2012, Chains. Under development. Tower defense videogame for iPhone devices. The goal is to avoid the devils to reach the Heaven. You have to kill them all before they do it. Release scheduled for November this year. Developed by INGUMAK indie dev team, which I have recently joined. Video: http://www.youtube.com/watch?v=rLStxxDkMQY&feature=youtu.be
- 2011, OgreAsteroids. Classical Asteroids-like videogame, developed using Ogre3D as renderer, and SDL_Mixer for the audio. Destroy as much asteroids as you can within a minute. Video: http://www.youtube.com/watch?v=eJlA12qC4gI
- 2009, ACCEDE. Research project. The aim of this tool is to visually evaluate the accesibility of a historic building, using a 3D representation. Video: http://www.youtube.com/watch?v=qT_PimKbtrk
- 2008, Mixed Reality Engine. Reserch project. Simple Mixed reality visualization engine using OpenGL| ES. GUI developed with WxWidgets, tracking with ARToolkitPlus. Video: http://www.youtube.com/watch?v=K3iqU-5QW0E
- 2007, 3D Presenter. Degree project. It is a 3d presentation authoring tools. Just put 3D elements and images all over the scene, put some cameras pointing to them, and hit play. Camera will fly from one element to another, playing the presentation back. Video: http://www.youtube.com/watch?v=snGPC8it1Uw
- 2006, OgreRacer. Just another car racing game. Reach the goal before the time is up. Pick some balls up during the trip to get extra time. Video: http://www.youtube.com/watch?v=AB8z9A8rr_Y
- 2004, Imperfect Robbery. Is a racing game developed in C++ and using OpenGL API. My first OpenGL project. Learned a lot from it. Reach the goal before time is up and following the arrow. It uses BASS sound library for the audio. Video: http://www.youtube.com/watch?v=_w8u9gkd5-o